#pragma once

#include "../ULIB/Utilities.h"

class Shader : public ESShader
{
public:
	GLuint a_VertextPos;
public:
	Shader() : ESShader(), a_VertextPos(0) {}
	~Shader(){}
	virtual __INT32 Init(char* szFileVertexShader, char* szFileFragmentShader);
};